Articles
| Open Access |
https://doi.org/10.37547/ijll/Volume05Issue10-25
The Principles Of Classifying Gameonyms In Uzbek, English, And Korean Languages
Abstract
This study investigates the principles of classifying gameonyms (children’s game names) and the comparative pedagogical significance of children’s game folklore in Uzbek, English, and Korean languages. The research establishes that game folklore reflects a nation’s history, culture, and values, serving as a vital pedagogical tool for fostering social bonds and developing positive ethical qualities like honesty, courage, and teamwork among children. Classification is achieved through two main approaches: a universal typological system (including Physical, Competitive, and Educational games) and a national Uzbek thematic system (categorizing games into Heroic, Animal-themed, and Household types based on their educational objective). A comparative analysis of specific gameonyms (e.g., Berkinmachoq, Hide and seek, Sumbakkokjil) demonstrates the principle of functional equivalence, showing that despite linguistic differences, the core actions and educational functions of games remain largely consistent across these diverse cultures. The findings emphasize that games are not merely recreational but are a crucial process for integrating children into society, developing communication skills, physical agility, and creativity, thus highlighting the urgent need to promote traditional games in the face of growing attachment to digital media.
Keywords
Gameonyms, classification principles, children’s game folklore
References
Alshawi H. Memory and context for language interpretation. – Cambridge, 1987. – B. 188-194.
Anderson J. R. Language, memory, and thought. – New York: Psychology Press, 1976. – 291 b.
Anthony D., Pellegrini, Jones I. Play, toys and language // Handbook of Research on the Education of Young Children. – New York: Macmillan, 1992. – B. 28-29.
Bell R. T. Translation and Translating Theory and Practice. – London, New York: Longman, 1991. – 298 b.
Виноградов Г. С. Русский детский фольклор. Игровое прелюдии. – Иркутск, 1930. – С. 24.
Culin S. American Indian games // American Anthropologist, 1903, 5. – B. 58-64.
Gump P., Sutton S. The “it” role in children’s games // The Group, 1955, 17. – B. 3-8.
John M., Brian S. Child training and Game involvement // Ethnology, 1962, 1. – B. 166-182.
Jensen J., Skow M. A review of research methods in children’s technology design. – New York, 2005. – B. 80-87.
Ibn Sina. Tib qonunlari. – Toshkent: Fan, 1993. – 304 b.
Sonja E. Contrast is the name of the game contrast-based semi-structured elicitation techniques for studies on children’s language acquisition. – Essex, 2009.
Soute I. Head up games: on the design, creation and evaluation of interactive outdoor games for children. – Utrecht, 2013.
Roberts J. M., Arth J., Bush R. Games in Culture // American Anthropologist, 1959, 61. – B. 597-605.
Roberts J. M., Sutton S. Cross-cultural correlates of games of chance // Behavior Science Notes, 1966, 1. – B. 131-144.
Sutton-Smith B. A Formal Analysis of Game Meaning // Western Folklore, 1959, 18-son. – B. 13-24.
Suton-Smith B. Cross-Cultural Study of Children’s Games / American Philosophical Society Yearbook. – 1961. – B. 426-429.
Sutton-Smith B., Roberts J. M., Kozelka R. M. Game Involvement in Adults // The Journal of Social Psychology, 1963, 60-son. – B. 15-30.
Sutton-Smith B., Roberts J. M., Rosenberg B. G. Sibling Association and Role Involvement // Merrill-Palmer Quarterly of Behavior and Development, 1964, 20-son. – B. 25-38.
Article Statistics
Copyright License
Copyright (c) 2025 Khusanova Gulasal Shuhratjon qizi

This work is licensed under a Creative Commons Attribution 4.0 International License.